Age/Gender: n/a, Male
Location: Las Vegas, NV
Job: Flash Reviewer
Hello! I like reviewing flashes, so send me some and I'll help you out, k? Good. I hope you have as much fun making flashes as I do rating and playing and watching them. Have a good day!!!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 250 / 280
Exp. Rank #: 119,502
Voting Pow.: 4.41 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 21
Music Reviews: 4
Trophies: 0
Stickers: 0
All Flash Reviews
21 Reviews | 2 w/ Responses
I greatly enjoyed this game. Building and constructing is a style that hasn't, in my opinion, been worked on enough. As stated by other people, there should be some kind of rotation axis on the mech, and building a robot is only half of the fun. There may be room for a game within the building. Otherwise, this game was great.
8/10: Great Work
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This flash was a good one. I'm glad you didn't include all of that in the original flash (it would've been overwhelming!). Although, I did notice that Rob's character acted far less impulsive and crazy when episode 5 rolled around. Overall, great animating skills, and just keep doing what you're doing.
Author's Response:
Exactly, I didn't want it to be some half hour long 50 MB big animation. I HATE ANIMATIONS THAT ARE TOO BIG. It kills my dialup you know. And yeah, Rob was more realistic this time around. Not to say he'll never be impulsive or insane again, but it'll differ between the extreme of Half Beard and episode 5. Episode 6 is going to be a return to the crazy, heh. Thanks for watching!
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I enjoyed this game. It was a classic tower defense with an added RPG feel to it. I'm very glad that you incorporated the RPG feel into your game. Rather than just upgrading through money, you actually wanted them to upgrade through experience, which is very original. However, there was a limited number of towers, and some triggers weren't functioning correctly. I would work on trigger mechanics and an increase in the number of different towers, such as enemy resistance and enemy weakness towers.
7/10: Good Work
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Honestly, I love the song (one of my favorites :D), but your collaboration was not very good. You could've done more with animation, timing, and other aspects of making a good flash. My suggestion is to improve on your animation most. I really don't like your idea of what it is. I can understand that the person who took over quit, but you should still be able to take charge and finish the flash yourself, but the animation was poor, the timing was somewhat off, and the flash itself was a mess.
3/10: Major Improvement Needed
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I thought this game was good, but it still had some flaws in it. For one, as stated by many other people, the game doesn't have any action sound. It has background music, but you can't hear the lasers being shot of the guns being fired. It takes away from the mood of the game. Also, the same enemies were used over and over again. That detracts from the gameplay. If a player sees the same enemy again and again, they're most likely going to assume that the creator didn't have time or the skill to design more enemies.
6/10: Good
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This game had a lot of flaws. Although your design and triggers were good, there was still the question of what the spark was. I asked myself a couple times "Why am I still playing this?". You need to keep the player interested in the game. The fact that you added ammo impressed me. I'm always looking for tower games with requirements for your towers to work. That shows me that you worked on that well, but the game still lacked a driving force and a "spark" to really hook the player.
5/10: Needs Improvement
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This is one of my favorite games on Newgrounds because it requires you to remember absolutely every stupid answer you can come up with. I love testing people on trying to get past question 10 on this quiz, and then watching them fail miserably. I like this one better than the second quiz as well because it seemed to me that the second quiz had questions that actually made some sense! There is no room for sense in the impossible quizzes!
9/10: Brilliant
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This game seemed fun for awhile, but like many other games, it turns out not to be exciting after awhile. There needs to be something to keep the player interested rather than boring them to death. However, there were good graphics, solid gameplay, and powerful bonuses, which gave me the impression that you worked hard on it. You need to work on things such as graphic design, an extra spark to keep the gameplay interesting, and more kinds of towers rather than just things to power up the towers.
7/10: Good Work
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I enjoyed this. It made me chuckle, which is good in a animation. I, too, like mudkipz. The animation was a little crude, and could've been improved more, but all around, I felt this was a good animation for a moderate artist.
7/10
Author's Response:
Eh, only spent a week on it.
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This was definitely a good submission. It's about time some good artists and animators showed up! As said, your new version of this probably needs that random button and the clear button, but that would also take away the ability to make some gigantic super gun! It would be handy, but make sure people don't solely rely on it.
Good work
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